Category: Linux Dev Time

Linux Dev Time – Episode 110

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Our development hot takes including “rewrite it in Rust”, lack of documentation, single vs multiple monitors, dependency numbers, light vs dark mode, and distro package repos.

 

 

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Linux Dev Time – Episode 109

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You need to be able to write good code to be a successful developer, but how important are other “soft” skills like communication, relating to and motivating others, and time management?

Kevin mentioned a blog post about burnout in the Rust project

 

 

 

 

1Password

Extended Access Management: Secure every sign-in for every app on every device. Support the show and check it out at 1password.com/linuxdevtime

 

 

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Linux Dev Time – Episode 108

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Campbell Barton joins us to talk about porting Blender, the hugely popular professional 3D software, to Wayland.

 

Wayland support in blender task

Wayland Support on Linux

 

 

 

 

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Linux Dev Time – Episode 106

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Following on from our episode about dealing with a horrible codebase, Andy argues that completely rewriting a project is almost always a bad idea.

Things You Should Never Do, Part I

 

 

 

 

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Linux Dev Time – Episode 105

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Kevin and Andy talk about their project extremes: the oldest and newest projects they’ve worked on, the biggest and smallest codebases, the ugliest hack, the most elegant, the most popular, the most trivial, and the most important.

 

Andy’s links

git-what

IGCC

Box Stacker

Rightwaves

Eat Apples Quick!

Smolpxl Games

Rabbit Escape Android Game

element-web

matrix-rust-sdk

FreeGuide

i-dunno

Announcing I-DUNNO 1.0 and web-i-dunno

qdsync

 

Kevin’s links

clap

clog-cli

clog-lib

typed-oid

usbwatch-rs

baseline

iptables_exporter

wireguard_exporter

CLI2048

violin

 

 

 

 

1Password

Extended Access Management: Secure every sign-in for every app on every device. Support the show and check it out at 1password.com/linuxdevtime

 

 

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Linux Dev Time – Episode 104

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How to deal with a horrible codebase that you’ve inherited. Getting started, breaking the problem into smaller pieces, understanding what’s actually wrong, the importance of testing (as usual), and why technical debt isn’t necessarily the best name for the problem.

 

Working Effectively with Legacy Code

 

 

 

 

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